Legacy Downloads
0.5.4 - "The Adventure Update"
Changelog
+Herobrine can now be un-summoned by activating an Altar of Herobrine with a Purified Diamond!
+The Altar of Herobrine now needs to be built on a shrine to summon and un-summon Herobrine (See Description). This can be disabled in Config
+Added Cursed Block of Diamond.
+Added Statue of Herobrine.
+Added Purified Block of Diamond.
+Added Purified Diamond.
+Added Config.
+All Infected mobs can be cured by throwing Holy Water on them.
+Added Survivor, which trades items useful in summoning and defeating Herobrine. They spawn in Survivor Bases, and in Steve and Alex variants.
+Added Infected Bats, Donkeys, Horses, Llamas, Rabbits, and Wolves.
*Most Entities (except for infected llamas due to limitations) now are instances of Abstract classes, this allows for optimization, and makes developing addons for this mod easier.
*Fixed spawning of mobs, Infected mobs no longer spawn underground, and the nether and end are actually playable with this mod now.
*The powerful Herobrine mobs have been balanced to be more fair.
*Fixed dimensions not syncing custom world data properly with this mod.
*Fixed bugs on LAN worlds and servers.
*Spawning of almost everything added has been re-balanced, Structures and biomes are configurable now.
+There is a Config option to enable the Bedrock Sword!
+Added a Statue of Herobrine structure.
+Added Shrine Remnants structure.
+Added Survivor Base structures
*Fixed parity between Minecraft versions!
*Upgraded textures in 1.12.2.
*Fixed a bug where servers don't properly sync the world data after a restart in 1.12.2.
*Reworked how Infected mobs drop loot. They now pull the loot table of the vanilla mob and adds a 20% chance for cursed dust to drop, which is affected by looting. Modded item drops should now apply to Infected mobs.
*Config names have been changed to be easier to understand and not require a config reset when upgrading to this version, however you should still reset the config for 1.12.2, but this is not needed.
*Presumably fixed a bug some people were having where the altar does not activate when it should.
*Corrected grammatical mistakes in the Spanish translation.
*Reworked how entity loot is applied which makes all herobrine variants use the same loot table and infected sheep can now drop cursed dust when not sheared.
*Fixed a bug where world data would desync when changing dimensions
*Fixed entity speeds
+Added Spawn Weight config for entities.
*Fixed Infected Brown Mooshrooms create Red Mooshroom when cured. This requires the use of an access transformer and therefore may cause some compatibility issues with some mods
*Fixed a client/server desync where some players playing on a multiplayer server can't see Herobrine and Infected Mobs.
+Initial 1.16.5 release.
*Updated Russian Translation.
*MANY optimizations and minor bug fixes.
0.4.6 - "The Herobrine Update"
Changelog
*Updated logo.
*Changed the existing Herobrine entity to "Herobrine Warrior."
+Added Herobrine Spy.
+Added Herobrine Builder.
+Added Herobrine Mage.
*Tweaked how Herobrine based mobs spawn.
*Herobrine mobs no longer burn in the sun.
*Infected mobs have a chance of lighting the player on fire if they are on fire.
*Optimized the Altar of Herobrine.
*Fixed a bug causing a chat message to appear to the player twice after activating the Altar of Herobrine.
*Added punctuation to the chat message the player receives after activating the Altar of Herobrine.
*Optimized savegame data.
*Optimized code surrounding the Trapped house.
*Optimized renders for Herobrine Warrior, Herobrine Spy, and Herobrine Builder.
*Optimized infected mobs and Herobrine mobs.
+Initial 1.14.4 release.
+Initial 1.12.2 Release
*Fixed a bug that caused Cursed Diamonds to not be consumed after activating an Altar of Herobrine multiple times in a world.
*Fixed an issue where various timers that most Herobrine mobs use would reset after a relog.
*Changed the way spawning is registered to biome types, should now work with modded biomes.
*Fixed an extremely rare bug that caused Herobrine mobs to be unable to spawn after the alter of herobrine as activated.
+Added Russian Translation, credits to KickDemonAss.
+Added Polish Translation, credits to kubix1006.
+Added Simplified Chinese translation, Credits to rtxyd.
+Added support for every variation of English Minecraft supports.
*Tweaked Spawning of every mob added by this mod to be more balanced.
*Made the Suspicious House Structure more common.
*You now need to be holding a Cursed diamond to activate an Altar of Herobrine.
*Lightning now always strikes when activating an Altar of Herobrine.
*Fixed Typo in Altar of Herobrine.
*Fixed a crash when loading mod on a multiplayer server in 1.15.2.
0.3.2 - "The Exploration Update"
Changelog
+Added Cursed dust.
*Changed the crafting recipe of the Cursed Diamond to be a diamond surrounded by cursed dust.
+Added Holy Water and Unholy Water.
+Added loot table for Herobrine, Herobrine drops gunpowder, and rarely cursed dust, gold ingots, or Unholy Water.
+Added infected versions of chickens, pigs, cows, sheep, and villagers with white eyes.
+Added Cursed Forest biome, a forest mostly without leaves.
+Added Trapped House Structure with loot.
*Made the hitbox of the Altar of Herobrine perfectly align with the model.
+Added particles and a light level to the activated Altar of Herobrine.
*You can now activate the Altar of Herobrine multiple times.
*Fixed bugs surrounding whether the hand should swing for the Altar of Herobrine.
*Attempted to fix a very rare bug where Herobrine sometimes doesn't spawn when he should.
*You can no longer obtain the Bedrock Sword in survival mode due to it being overpowered.
+Added the Infected Mooshroom.
*Herobrine can now spawn in Mushroom biomes.
*Improved the code surrounding the spawning of Herobrine and infected mobs.
*Fixed a bug where Herobrine and infected mobs sometimes flash in and out of existence before the Altar of Herobrine is activated.
*Fixed compatibility with forge update checker.
*Many code optimizations and improvements.
0.2.1 - "The Cursed Update"
Changelog
+Added Cursed Diamond armor and tools.
*Changed the crafting recipes of the Cursed Diamond and Altar of Herobrine.
-Removed Active Herobrine Altar Block.
+Added active blockstate for the Alter of Herobrine, which effectively replaces the Active block.
*Fixed a bug where upon activating the Altar of Herobrine looses waterlogged state.
*Updated UV mappings for the Altar of Herobrine to be more consistent with vanilla Minecraft's texture resolutions.
*Added a proper hitbox for the Altar of Herobrine.
*Fixed a bug where water does not flow from the Altar of herobrine which was due to an incorrect hitbox.
+Added dedicated particle textures for the Altar of Herobrine and its activated state.
*Fixed an oversight in the mods description, which showed an incorrect version number.
+Updated from 1.15.1 to 1.15.2.
*Various code optimizations.
0.1.0 - "The Legend of Herobrine Initial Public Alpha"
Changelog